I’m very proud to announce Female character model.
Description:
Female low poly 3d model for using in games. Set of several morphs let you create almost infinity variation of figures. Just MIXAMO ready. MIXAMO rig tools produce for you very fast prtotyping workflow in character animation.
Technical Details:
Rigged with MIXAMO compatible rig
Skinned
Low poly - 6260 tris
Mobile friendly
Body and head meshes are designed for perfect morphing and animaton
Textured (Diffuse, Specular, Normal maps)
Product package include: FBX file with model and morphs, three different heads, bikini model, textures, UE4.12 project and Maya 2016 scene.
If anybody wants clothing for this model - please write me, I can make it, but I don’t know what will be needed at all. Feel free to post your comments.
Of course, I know. But for better performance it is necessary to tune up marvelous models by hands (retopology,UV layout etc). And also it depends of cloth style(armor or tunic for example)
One last question before I buy. How easy is it to modify low poly female character? I mean for let say I wanted to add horn and wing to her,or I wanted to change her texture to make it look like an scales how easy is this? Without breaking the character?
If I wanted to use your low poly female to create say a succubus. Adding wing,horns,and also turn her skin blue or red. Can I do this to modify her? Or do I have speak/pay you for this to be done.
As for skin color - you can change it just in runtime in UE4 - bikini changes color randomly in my example. As for horns - I think video can explain it itself. But things like wings, tails, tentactles etc must have their own skeleton to drive them, it means you or sombody else you know have skills to model and rig it.