Hey everyone! I’m a bit of a forum lurker but I decided to finally show off a small project I’ve started working on.
I’ve been working a lot on a somewhat overambitious project lately, and decided I needed to spend some time working on something with a different set of challenges for fun! I’ve always been a fan of low poly art, so i decided to give it my best shot. I started creating the environment last night, its now about 6AM here so I pulled an all-nighter but I’m happy with my progress so far. Note that the screenshots here were taken somewhat sporadically throughout development so you should notice some visual changes. This landscape is created by piecing multiple low-poly meshes together rather than using the landscape tool. I still want to expand on this environment, as it’ll ultimately be a fairly large island. I’ll probably blend the highlands area pictured here into a more grassy forest area, and then into a beach. I still need to figure out a good low poly river and ocean shader! The ultimate plan for this environment is to be a more light-hearted take on the survival genre, where the player will spawn as one of a handful of types of animals in an open world multiplayer environment. The player’s animal is randomly chosen, but influenced depending on the current needs of the ecosystem (the current distribution of player controlled animals on the server), and also partially by the player’s performance in a previous life. The idea is that each player’s gameplay experience will differ depending on their place in the food web. They could be hiding from predators while gathering fruits and nuts to bring to their nest, or they could find themselves stalking a player controlled buck.
This is still in the super early stages of development, so I’m still planning things out I suppose, I’m more than open to any input or suggestions! Anyway, here are some more images of the environment thus far. Please note that I did not make every asset shown in the images. Some are made by me, some are marketplace assets.