I was following a tutorial about how to do a head rotation control. Before I was about to create a “Transform (Modify) Bone” node in the anim graph, the transition light was ok, but after I connected it’s input to"Default State Machine" and “Final Animation Pose” the transition light went a bit dark.
I was trying to see the source of that problem and seems like it comes from the blendspace animation
I ignored it and continued with the tutorial and it appears that the neck does not follow the mouse anymore even if I set the Spring Arm in the mesh and gave in the socket “Neck_2” bone. I did the same thing in the past and none of this happened.
What’s going on?