Hey,
I’ve start using ue4 some weeks ago.
I’m creating a game with Blocks and I have a problem.
I generating my world with static mesh, a lot of static mesh (40k actors).
And my fps are low ^^ very low (2/3 fps and epic freeze).
My mesh : Desktop Screenshot 2018 05 21 19 38 17 84 — ImgBB
Dont know what to do to improve performance cause I need to create the world and the underground.
Hope some of you have some tips ^^
Read technical papers about how Minecraft and other voxel games deal with optimization. I’m pretty sure there’s already a Minecraft style voxel project you can download and use as a starting point on these forums.
It depends on how you create the objects, on a very basic level you can combine several meshes into one static mesh, but you can also do stuff like instanced static meshes in Blueprints.