I’ve been working with Blender for quite a while on-off, and Unreal Engine 4 for the last two weeks.
I think I’m starting to get the hang of UE4, but there’s still one problem that bothers me.
I’ve learned that low tris grass (6-8-16 tris) and low tris trees (60-80) are great for performance.
The grass doesn’t seem to hit my FPS that much (haven’t tested with huge grass areas with a density of 8000), but the trees seems to be a great impact on my FPS.
To be clear, we’re talking about 72 tris trees made with blender (refer to image below)
-could you show a wireframe view of your mesh? -> make sure to keep the transparent areas as low as possible
-especially in laptops it could be that you use the wrong gpu (e.g in my laptop I have an integrated gpu and a gaming gpu) -> make sure that you use the good one
-show a pic of the material
also make sure to run your pc on the “high performance” power settings
Beside that everything looks correct -> you could improve the tree planes a little bit (e.g at the top you have large transparent areas -> better add some more vertices) + do you use the foliage shading blend mode?
Other than that, could you please provide a picture of a wireframe and a solid picture a tree from your “Free Foliage Starter Kit”?
Bare in mind, first time making trees and my first tree (made in Blender with the sapling addon) was 50k tris
Just be clear, It’s not foliage. I’m dragging and dropping the meshes into the scene, since I think I read somewhere, that you can’t make foliage “sway” in the wind. Maybe that’s just me
foliage = trees, grass, flowers,…
So even when you drag and drop them into the scene you can still use a foliage material.
But even when you place them with the foliage tool you can let them swing -> take a look at my foliage pack