Low-end devices optimizations

Yeah, I’ll answer him soon. Just Galaxy S3 is not available for me to test now…

It appears, that my problem with Mali devices appears because of Unreal smooth frame rate.

Looks like I was wrong. My testers was reporting 60 fps with Fixed framerate not because of real 60 frames per sec, but because my counter was showing so…

I draw FPS on HUD by using 1 / Delta World Seconds. Looks like when you set fixed framerate, GetDeltaWorldSeconds() returns fixed delta of the frame, even if fps is different. That’s why testers told me they had 60 fps.

They also told me that game became smoother, but slower (like slow motion). As soon as was able to get Galaxy S3 personally, I convinced that game actually gave me only 20 fps. So the problem with mali is not solved.

So you have a result now, i also doult about this