quixel bridge asset downloaded in nanite, im getting these textures that arent loading properly on all quixel assets. all of my qaulity settings are at epic or high. anyone got any ideas of whats going on
Hey there @Angilluslv99! Welcome to the community! This looks like the fallback mesh + LOD could be being used. This can occur with low settings, an incorrect RHI, or bounds issues. Quixel generally doesn’t often come with bounds issues, so we’re looking more environmental.
What version of Unreal is this project in?
Does the non-nanite version load in appropriately?
Could you use the Nanite visualization inside to see what the mesh looks like in multiple views?
What RHI are you using? (DirectX11, DirectX12, Vulkan)
im using ue5.2, and the non-nanite version has the same problem, how do use the nanite visualization?, and i believe im on direct x12
Interesting! Could we take a look at the SM details?
Try popping in this command for a sec: r.ForceLOD 0
this will force the LOD to be 0 for everything so do this in a small environment and see if there’s any changes.
Lastly, what is the asset name/collection? I’d like to check it out on my side.
The Nanite visualization is in the view mode tab:
even the materials look like this from quixel.
but i moved the tiling around on the materials and its at least playable, im more worried about the assets themselves, im really trying to use this terrain without having to make my own, i really appreciate the help and reply