I’m having several problems with UE 4.21 and am almost about to give up on UE(!)
For a few weeks I have been having an issue with meshes created from geometry brushes. I create a set of brushes, assign 3 materials to faces, then use ‘create static mesh’ to turn them into static meshes. All seems to work fine…for a few days. Then suddenly out of nowhere the ALL the meshes created with this method in my project lose their materials and revert to only 1 material! it still shows 3 material slots for the mesh but only 1 material is shown on the model. No idea if I am doing something wrong here - its really frustrating as it seems I have to redo my meshes (3 times now - so have to stop and do these in blender I suppose)
And now I open my project today and 4 levels have disappeared - both from my project view and the hard disk! no idea why they are just gone - have just lost a weeks work…now I guess I have to backup every time I use UE4
Is anyone else seeing these problems or is it just me?