So I have been trying Unreal 5, and I have noticed some very significant ghosting on feet and other moving objects when using deferred rendering and Lumen (disabling Lumen does not help. These issues resolve fully when switching to forward rendering.
In "Content examples’. All the quinns that are running have large amount so ghosting in the form of shadows and white patches that are very noticeable. I tested TAA, FXAA, TSR and non and they all had significant issues.
I switched to Forward rendering and Lumen doesnt work there of course, however I can see zero ghosting on any of the charcater models.
What gives, is this due an update or do I need to change some values with Lumen and the deferred rendering?
Here is an Example, you can see white residual lines, and on moving feet it is especially noticeable. Imgur: The magic of the Internet