Thank You, everyone, in advance for the help.
I created an update form my game. I didn’t have this problem before with past updates. Every time I create an update I copy the entire project folder and work on a copy if that’s of any importance. Now when I try to package the game I get a lot of errors with some .dll files.
This is the output log (I searched for errors and copied that only):
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "E:\Archiwum\Gra 1 UE4 plik 03\Gra 4.16 17.08.23 v.02.00 v02\EXON.uproject" "E:\Archiwum\Gra 1 UE4 plik 03\Gra 4.16 17.08.23 v.02.00 v02\Intermediate\Build\Win64\EXON\Shipping\EXON.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -Warni
ngsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1393]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE654EDE
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> E:/Archiwum/Gra 1 UE4 plik 03/Gra 4.16 17.08.23 v.02.00 v02/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogSavePackage:Display: Finished SavePackage E:/Archiwum/Gra 1 UE4 plik 03/Gra 4.16 17.08.23 v.02.00 v02/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): Cook: LogBlueprint:Error: [Compiler PersistentLevel.02_Serwerownia] Error Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'.
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'val' on node 'Inputs' not reciprocally linked with pin 'A' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'int * float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ReferencingPin->LinkedTo.Num() > PinData.ArrayIdx [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1393]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E393E2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E36EB8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000E3701E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE654EDE
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658021
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658B71
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE658E0B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE657E1D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F4A80
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D28F5147
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3173F30
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3272A32
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E3289393
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E328891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9662B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC816E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC83BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E17B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E0F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E20CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000A8E21A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x0000000021CC2774
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x0000000024590D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: GIsTransacting || Pin->LinkedTo.Contains(ReferencingPin) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 1410]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE65516E
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler PersistentLevel.02_Serwerownia] Error Could not find a function named "OFFSCREEN" in 'KomputerMonitor2_Blueprint_C'.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphPin.cpp] [Line: 333]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'val' on node 'Inputs' not reciprocally linked with pin 'A' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FFB3
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60FDF4
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE61C039
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Engine.dll!0x00000000DE60EE9F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E31BBB2F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313C87F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000E313AFD5
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-PackageDependencyInfo.dll!0x00000000153E8B96
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC9581F9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC907E00
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000DC96955D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'float / float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UEdGraphPin::BreakLinkTo Pin 'frac' on node 'Inputs' not reciprocally linked with pin 'B' on node 'int * float'
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Failure - 254 error(s), 241 warning(s)
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for E:\Archiwum\Gra 1 UE4 plik 03\Gra 4.16 17.08.23 v.02.00 v02\EXON.uproject; see log C:\Users\Wojciech\AppData\Roaming\Unrea
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults:Error: Error Unknown Cook Failure