Hi, I am trying to migrate my project over to 5.4 from 5.0 and running into issues I am quite new to unreal so any help would be appreicated.
The first log after trying to migrate by opening up UE5.4 and opening the 5.0 project.
Running E:/Unreal Engine/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="E:/LaniganDEV/Projects/AwakenShooter _backup 5.4/Awaken.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="E:/LaniganDEV/Projects/AwakenShooter _backup 5.4/Awaken.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\lanii\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for AwakenEditor (no existing makefile)
Warning: [Upgrade]
Warning: [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
Warning: [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).
Warning: [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
Warning: [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
Warning: [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
Warning: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in AwakenEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
Warning: [Upgrade]
Warning: [Upgrade]
Warning: [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
Warning: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
Warning: [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in AwakenEditor.Target.cs.
Warning: [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
Warning: [Upgrade]
Total execution time: 1.28 seconds
AwakenEditor modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as AwakenEditor has build products in common with UnrealEditor.
Remove the modified setting, change AwakenEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the AwakenEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
Now when it asks me to open the project for build issues, All projects under the SLN related to unreal don’t load
all with the same error:
[MSB4236] The SDK 'Microsoft.NET.SDK.WorkloadAutoImportPropsLocator' specified could not be found. C:\Program Files\dotnet\sdk\7.0.410\Sdks\Microsoft.NET.Sdk\targets\Microsoft.NET.Sdk.ImportWorkloads.props at (14:38)
I have tried reinstalling my dotNet SDKS
I have tried regenerating the project code.
Please if anyone could point me in the right direction I would be grateful