So I was cleaning up some unused assets, went to save. and at the same time Unreal decided it was going to autosave. This resulted in a crash, when I started back up I’d lost everything.
I’ve tried reloading from the previously saved versions, nothing, tried switching autosave to the content folder, nothing.
I keep getting the same errors
in the log file
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
in the crashcontentruntime
Assertion failed: InPos >= 0 && InPos <= TotalSizeOrMaxInt64IfNotReady() [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 7608] Bad position in FArchiveAsync2::Seek. Filename:…/…/…/…/…/…/Users/User/Documents/Unreal Projects/Game/Content/VehicleBP/“insert asset name here” InPos:xxxxx, Size:13453
It fried all my backups as well, I’ve tried reinstalling the engine. Other projects work, just not this one. 2 Months of work down the drain? Thanks epic.