Likely its cad fbx export.
you can try passing it to blender.
I have no issues importing 10 uv maps per object (including “empty” ones where the uvs are shrinked to nothingness).
Likely its cad fbx export.
you can try passing it to blender.
I have no issues importing 10 uv maps per object (including “empty” ones where the uvs are shrinked to nothingness).