Title kinda says it all., but
I have a material that’s links to specific UV sets across multiple meshes. Though some meshes which have two UV’s in CAD. When I import them they only have one. I can’t find any options to preserve this and I’m not sure if it’s CAD - FBX or Import into UE4 that’s causing it. But I need two UV sets for my material to be assigned to the right coordinates.
So far I’ve only see that it’s possible to add a UV set using blueprints?. Can’t find an option in the Mesh editor. Looking for a solution