I Started the Blueprint Tutorial “Working with Components on Actors 1” and i am stuck where u Create a Cone Component and naming it Base for making a Brazier it t think its called… i tried dragging the Base to the DefaultSceneRoot and pressing Next. But it dosent work I am stuck there… Please help
It says we can just Add it back and re-orginize the components… i know this sure is a easy one but… idk what to do…
Your question is a little vaugue. You can add a new default scene component from the drop down list for “Add New Component”
This should be in the components list in your blueprint on the left hand side. If the tutorial is askin you to make a cone the new root then make a new blueprint class (right click content browser → new blueprint class) select actor. Then add a Cone component. Then drag it ontop of directly (it will havev an orange square around it when hovering properly) the default scene component and it will be the new root.
YOU CANNOT DO THIS ON INHERITED BLUEPRINTS if the class at the top is something like someblueprint instead of something like Actor.h AKA its blue text link and not grey then you wont be able to due this as you describe. Try it on an actor class. You also cant do it on certin classes like character because they ave different defaultt root componnts already and character inherits (is made from) a pawn which is from actor which is from object…
Try it on on a fresh actor,dragg the new component onto the default scen root and youll see.
If this cleared it up for you dont forget to accept an answer so people can find the answer they needed when searching/googleing later.
Hey Isak, did this fix it for you? I have tried with a new blueprint class and I keep getting stuck in the same tutorial step. Do you know anything I might be missing?
Edit: Ohh, ok, just figured it out… Turns out that you just have to exit the tutorial and go to “Working with Components and Actors 2”.
The tutorials seem bugged. when you can no longer click “next” correctly, select the small arrow drowndown at the top right of the tutorial window and select “more tutorials”, and manually move yourself onto the next one…
I’m having the same issue here. There is no option to add a ‘default scene root’, but there is one for just a ‘scene’ component, which to me seems to be the same thing. Issue is that even adding that doesn’t progress the tutorial. I’m running 4.9 if that matters.
Clicking Next only highlights the area. We didn’t lose the DefaultSceneRoot, and we can’t add one. Also of note, if you delete the “base” object, then attempt to readd it, it says “Object with that name already exists.” As previously suggested below, I believe this tutorial is bugged.
starting a tutorial… trying to figure out “where did i go wrong ?” for 5-10 mins… restarting tutorial a few times… after a google search, it turns out “tutorial is bugged”
The method works, but the problem is that it is bypassing what the tutorial is asking. Definitely need some updating in the tutorials to avoid confusion.
It is indeed bugged. I have the same problem with version 4.10.1. So it seems that the default possition when you create a new component is directly below the “default scene root”, though you have to drag and drop it directly on the default scene root to make it disappear. If you want to make it appear again just delete the new component “base” and automatically makes the lost default scene root come back again. BUT, this still doesn’t make the tutorial continue. Is there a way to see what comes next from that tutorial?
EDIT I JUST NEEDED TO CLICK ON PART 2 TO CONTINUE THE TUTORIAL
Working with 4.10.2. Definitely bugged, since the DefaultRootScene does not disappear, unless you add your step of dragging the Base onto the DefaultRootScene. Also, with the tutorial not proceeding to Part 2 when a person clicks Next is very confusing. At the very least it should open a new dialog saying that you have reached the end of Part 1, and need to continue with Part 2.
Thank you for your EDIT telling us to just go start Part 2, to continue.
Unfortunately, I have experienced the same problem with this tutorial. But the discussion here is correct. That is apparently the last step in the first part of the tutorial, and you can move on to the second tutorial to try to make sense of what is happening. However, it is rather confusing for a noob. I am continuing on in the tutorial in hope of making sense of ‘Scene’, ‘Root’ and ‘DefaultSceneRoot’. My project still has a DefaultSceneRoot under ‘Base’, and I am not sure how that will affect my actor.
I’m happy I was at least able to find this discussion to help me muddle through though. These tutorials are really nice. The way they overlay the editor and allow you to interact with it while stepping through a tutorial is an excellent way to learn this product. I wish more software products had something like this. That being said, please address these small issues in your tutorials. Thank you!!
EDIT: After completing the tutorials, my brazier did not look correct. The problem was the DefaultSceneRoot that was still attached to my Base. I went back through the tutorials again, and this time I overwrote the DefaultSceneRoot with the addition of the initial cone (Base), and then added the new Scene (Root) object and re-ordered everything. I was able to quickly run through the rest of the steps and make my brazier look like the one in the tutorial.
This just tripped me up too, so it’s still bugged in 4.11
Definitely skip to the next tutorial at this point, the next button should take you there automatically but it’s broken.
Turns out that that is simply the last slide of the tutorial. Jump to the next part and it will explain the next step. Same with the following tutorial when you get to the flame.