Lost control of my “play mode in selected viewer” inside the U4 editor.
Screen grab above.
Errors on most of the player input nodes.
I can go in and out of the play mode but I cant do anything with the character or pan or tilt around in the viewer.
What lead up to this issue:
I had to do system restore 3 times to deal with a wifi driver issue.
that issue fixed.
I had to re-install upgrade from 10.2 to 10.3 twice in the launcher.
Should mention another U4 game project I have works 100%. No issues.
So U4 seemed to have survived the bump in the road.
Just this one project file is broken for some reason.
Is there a way to “reset” the third person character BP?
Typo in header sorry, working fast here
Next question is if there is no fix for this I can just rebuild the map again.
I just created a new test 3rd person project and that works fine.
I just need to save one thing off this broken map and that is the Matinee with
movement track I created.
Is there a way I can export that (not a rendered movie the actual Matinee)
and set that up with a new camera on a new map?
Hi thanks. Silly question sorry but how do you refresh them? I tried to put new ones on the graph but they dont show in the menu that pops up when I right mouse click.
Should mention I had this setup in the level BP before problem began.
This is not a game its an animated logo I am rendering out of Matinee.
This was set up so the Matinee camera kicks in if you hit play and then renders out movie.
That all worked fine.
Then I wanted to just “play” the level for some silly reason so I disconnected the eventbeginplay node and re - compiled
the level BP.
That is when viewer froze up.
Then I deleted all the nodes from the level BP but the problem didn’t go away.
So dont know if I broke something … probably
I replaced these nodes and now I can pan around and look up and down in the viewer in play mode.
So … looks like my controller input nodes are all corrupted … I just have to replace them.
O.k. YAY I figured out what is going on here.
With all the system restoring fun I had settings on my level got all screwed up.
I did notice that the colors of my folders changed back to grey.
That was a clue
So my input axis mappings under project settings all got wiped.
I am setting those up again and now my character can run forward, backward and jump.
So I think this problem is solved … HEH !!!
Here is a link to the documentation for those of you who are new to Unreal and dont know what
I am talking about here: