Loss of performance when packaging

I performed the repair of the rift installation and installed the oculus tray tool by turning off the ASW.
In the debug tool, log .txt did not open, gave error (unhandled exeption). All log records are not opening.
With these actions, I noticed a little improvement with the experience packed before, I did not do another to test. However, there was no change in the FPS reading on the degug tool, there is a difference of approximately 30% between the editor and the packaged product.
As for positional cameras, if I understand you correctly, do you mean hardware? , I’m operating the rift on a clean machine, just for this purpose (Windows 7 GTX 1060) and I do not notice anything strange, because all the VR contents I’m running are working perfectly, including my project in the editor. I tested the experiment
Showdown VR Demo, comparing in the debug tool the editor and the packaged, the FPS reading was the same (90 FPS). This makes us think that the problem is occurring even during packaging.