Losing blocking volume when converting stairs to a static mesh


I converted stairs to a static mesh so that I only had to apply material once, but now I lost my collision and I had to manually create my own blocking volume.

problem is that when I copy stairs mesh, I lose blocking volume.

How would you tackle this problem?

Hey ,

When you create a Static Mesh from a brush, it does not start with any collision. This is a known issue and is being worked on. You can add a collision to your new Mesh by opening it in Mesh editor. From there, Collision drop down menu gives you some options to add collision to your mesh. For something complex like stairs, you might consider playing with Auto Convex Collision option.

This should help you avoid having to create a blocking volume for every Mesh you create this way.

Hope that helps!