Loot Drop Physics after Elimination: UEFN Option

Can you implement a Loot Drop Physics option in UEFN?

Ex of Functionality:

  • Loot Drop Physics will slide the loot in the direction the player is moving after elimination!
  • (As of right now the Animation kinda stops once players are eliminated and loot just spawns)

Ex in UEFN options:

  • Choice: (Compared to Player Directional Movement before Spawn) / (Spawn Only after Elimination) / (Don’t Spawn)
  • Spawn location from Player (X,Y,Z)
  • Direction of Movement from player (X,Y,Z / Player Direction before Elimination)
  • Movement Speed after Spawn (Adjustable after elimination)
  • Movement Acceleration after Spawn (Adjustable after elimination)

*I know it works right now by just spawning after elimination
**The current physics only allows it to spawn and or fall instead of a 360-degree direction of movement like:

  • When the player gets eliminated while sprinting: Loot sliding on the ground in the direction of travel before elimination.
  • While the player is jumping while being eliminated: Loot moving in an upward direction.

Best Effective Code:

  • Track/Reference: travel direction, speed, acceleration of Player for last X seconds.
  • Implement to loot once elimination occurs to: loot spawn.

I think this would be a really cool Feature and Animation to be able to utilize in UEFN.
Thank you so much for your time!
-Rick