I am working through some beginner tutorials and I’m having weird collision issues I’m not seeing anywhere else online. Basically the collision works like 50% of the time. I have a basic pinball game and the ball appears to be bouncing off of the back of the flipper mesh and not the front. Sometimes it passes straight through the flipper entirely. This only started happening after I adjusted the static camera set up for the game which makes no sense to me. any help would be much appreciated. I have a short video of the problem uploaded to the following youtube link.
Make sure to enable CCD in both the ball and the flippers. It may be the issue with the flippers’ fast movement and when the actual collision falls in between frames.
What about the ball? Does that have complex collision?
The ball does have collision, but I have to redo the collision every time I open the asset. Even after saving it. Shouldn’t that be saved when I save the project?
Is there a way to fix that if it is an issue with the frames? If the flippers go much slower the power with witch they hit the ball seems pretty weak
Continuous Collision Detection (CCD) is designed just for that. It calculates for objects’ position multiple times per frame so that objects wouldn’t go through each other.
Okay, that sounds promising. I think I’ve got that setup, it seems to be helping between the flippers and the ball. However now the ball is having issues clipping through the map itself often.