Looping trough animation frames possible with python? (animation sequence)

Hi
I could open/load a animation sequence asset and get/set properties, but I searched in python API, and I couldn’t find (if it’s possible), how to loop trough animation frames. (I need to get hip bone translation relative to root bone of each frame and create a couple of variables for later processing in-game).

Thanks,
Pablo

Ok, I should have looked better in API :frowning: . I don’t know if it’s the correct way, but I could do it with get_bone_pose_for_frame, within AnimationLibrary.