My goal is simply to trigger a function once a second to refresh a player list.
I’m not sure why but this blueprint will only trigger the “Refresh Players” function twice, then it will just stop.
I’ve tried this in multiplayer and single player. Each instance will run the method twice and then stop.
This is on a widget.
Any help is appreciated. The blueprint is attached as png.
If there is an easier way to do this, please let me know.