Apologies if this seems trivial - relatively new to UE4.
I am trying to get an object in UE4 to loop through a set list of possible poses. For example, say I have a cube, I would like it to rotate through all discrete/integer rotations (i.e. X = 0, Y=0, Z = 0 to X= 360, Y= 360, Z= 360) with a slight delay in each combination. Normally, in C++, this would be done fairly simply using a triple nested loop, but I’m not sure how to get this same functionality within Unreal. I have tried using tick functionality using a custom actor and using timers.
For background - I am a computer vision researcher exploring how an object detection system classifies certain objects from different poses/rotations. This is why I want to systematically loop through all rotation combinations.
Looking forward to any help. Thanks in advance!