Hey guys,
I’ve been fighting for a week with my thrusters in my spaceship system, and I think there’s actually an engine issue here that I don’t know how to get around.
I have sets of Niagara systems that are put into an array and deactivated as part of EventBeginPlay
I’ve disconnected everything from event tick and I’m only toggling these systems using a debug key
Just tapping this key a few times ends up reversing the state the emitters are in when the key is up and in some cases gets them out of sync with each other.
UE5NiagaraIssue.mkv (24.7 MB)
If anyone has a workaround or a recommended way to be toggling particles in a rapid fashion that would be greatly appreciated!