Looping sounds stop playing part way through

All my audio that I have set to looping, all cuts off at the same time randomly part way through. I have background music, some fire, and some water falls all in different areas. I’ve tried switching between sound cues and meta sounds but they always just stop playing altogether . My footstep sounds I have set up keep working fine
No matter what I try to do it always ends up stopping
How do I fix this??

Can you show the code?

Right now i have it playing through a sound cue, Ive tried using a meta sound but get the same cutoff

If theres an entirely different way to set up music i havent tried, i can give it a shot

Did you try increasing the concurrency?

tried messing with the concurrency, no luck

I just fixed this issue. To anyone reading this, it’s (probably) because it’s getting picked up by Garbage Collection. To avoid this, you need to set or attach the Audio Component to a persistent one. I personally put it in Game Instance. Works well now