looping sound doesn't persist across levels.

That is what I am doing.

  1. Game instance has a function → Play audio that takes Volume, the sound if if it should persist.

  2. BP player has inputs bound to ctrl+2 to play that sound.

  3. ctrl+1 loads a new level.

To replicate: Run the game with and without your media looped. When looped = True this does not work. When looped = False it will work just fine.