Looping over a Array in pcg

hi, how would I loop over an array in pcg? say if I had an array of names and I wanted to use a filter to filter out the landscape layers using the array of names how would I do it?

Hey @Kdog545457 you could do this with a PCG Blueprint Execute node and subsequent Blueprint logic in combo with a snippet for PCG Loops I put together for a recent UE Fest talk. This is fed a user-specified number, but could also be an array length value. The snippet is here. https://dev.epicgames.com/community/snippets/Q0Ja/unreal-engine-pcg-loop-specific-number-of-times Let me know if you need me to elaborate on this.

Cheers,

Simon