I have a bug where the animations won’t loop within the animation blueprint. Does anyone have any ideas on what I could be missing?
Looping checkbox is checked within the animation window:
Root motion is turned off (animation won’t play when turned on):
Within the actor blueprint, if I change the ‘Animation Mode’ to ‘Use Animation Asset’ then it loops, but not if I ‘Use Animation Blueprint’. (I need to use it within the blueprint for other functionalities. ):
I’ve not had this issue before so not sure what else to try.