Looping not working in Animation Blueprint

I have a bug where the animations won’t loop within the animation blueprint. Does anyone have any ideas on what I could be missing?

Looping checkbox is checked within the animation window:

Root motion is turned off (animation won’t play when turned on):
image

Within the actor blueprint, if I change the ‘Animation Mode’ to ‘Use Animation Asset’ then it loops, but not if I ‘Use Animation Blueprint’. (I need to use it within the blueprint for other functionalities. ):

I’ve not had this issue before so not sure what else to try.

I fixed this by creating a blend-space.

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