You can either teleport player, or teleport everything else. Imo teleporting player is less hacky.
Or you can use portals (After you implement them in C++). But portals work for indoor maps doing outdoor will be messy.
You can either teleport player, or teleport everything else. Imo teleporting player is less hacky.
Or you can use portals (After you implement them in C++). But portals work for indoor maps doing outdoor will be messy.