Good Afternoon,
I’m having issues with looping event not firing as much as it should/as it does in editor. I’m using this to create sphere traces every “tick” during a sword swing animation. Right now I’m using a “Set Timer by Event” node to loop my event.
Here is the trace in editor:

Here is the trace in build:
This is the AnimNotify in the AnimBP used to trigger the event in the character:
This is the “Set Timer by Event”, triggered after the AnimMontage (of the player swinging their sword) then paused after the animation is over. This occurs on left click.
This is the code that is looping to create the sphere trace.
I’ve tried various ways of having this looping event triggered by the AnimNotifiy, and they all work in editor but operate like the second image in build.
Any Suggestions?



