Looping blueprint

Is it possible to make a blueprint that suppose to check if a value is less then a spesific value every few seconds ?

Thank you.

On Start > While Loop
Boolean variable for condition.
Loop body: Delay 5 seconds
Loop Complete: Whatever event you want to happen when the condition finally fails

This makes sense to me, although I just tried something like this last night and the game seemed to think it was an infinite loop (didn’t even give me the chance to change the condition value).

I tried that and it says “Infinite loop detected”

Edit: I tried that again and for some reason it’s just doing the print string even tho the condition is not true.

On tick : “a-b < 0” = condition to branch : true or false (don’t forget to know what you do in the particular case a=b)

Works perfect, thanks.

If you don’t want to check every tick you can create a timer and a function to do what you want and set looping to true.