Looping BGM With Quartz: Delay in Shipped Version Only?

I’m working on setting up a BGM loop for a short game, and I’m using Quartz to line up tracks properly. I have an intro clip that plays once and a main clip that loops continuously afterwards. This works as intended within the editor, but when I publish the project and open the EXE, there’s a short delay (~1 beat) between the end of the intro and the start of the loop. The 2nd loop is on time with the intro though, meaning you can hear a short gap after the intro and a short overlap between the 1st and 2nd loops. Afterwards the looping works perfectly.

Any ideas on why this doesn’t happen in the editor? Where should I look to make this work in both editor and release?

Snippets of the BP for reference:





Notes:

  • BPM for both tracks is 180
  • Intro is 4 bars, loop is 40
  • IntroBarSkip is set to 36 to account for length of intro