Looping Animation

Blueprint novice question. Simply trying to create looping animation. I have a Timeline node and am setting a Boolean ‘isFinished’ when the animation completes. Also am checking for ‘isFnished’ Boolean. Just unclear as to how I wire everything together so that it works properly.

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To loop the timeline, make it so that the control flow of the “finished” pin goes back into the “play from start” pin.

You have some other options as well:

Create a Custom Event → timeline → Do your thing … on finished call the event.
Begin play → call event