Looping Animation

Blueprint novice question. Simply trying to create looping animation. I have a Timeline node and am setting a Boolean ‘isFinished’ when the animation completes. Also am checking for ‘isFnished’ Boolean. Just unclear as to how I wire everything together so that it works properly.


To loop the timeline, make it so that the control flow of the “finished” pin goes back into the “play from start” pin.

You have some other options as well:

Create a Custom Event → timeline → Do your thing … on finished call the event.
Begin play → call event