Looping an idle animation from Blender

I created a simple hover animation in Blender which moves a cube up and then down along the Z axis (40 frames). I imported the Skeletal Mesh and Animation Sequence into UE5.1 and can see that the animation plays correctly. I want to loop the hover animation using an Animation Blueprint but the animation only plays one time.

Can someone advise me on how to get an animation to loop within an Animation Blueprint?

The Animation Sequence:

The Animation Blueprint:

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hi,
have you tried ticking the loop checkbox in your animation sequence under play rate ?

cheers :vulcan_salute:

@AustrianMunzter Yup that solved it, thank you. To make it work I also had to delete the Sequence Player node and replace it with a new one.

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