A project I worked on several months ago and then put on the back burner mainly because I knew it would take a few days to render using Path Tracing. However, I re-opened it and did my best to get as much quality as I could out of Ray Tracing/Lumen(still a few tree flickers). Not the highest possible quality but I think came out quite well!
Inspired by Halo a bit. Fully procedural scattering of trees and city areas. Everything in scene is geometry at actual scale. Nanite for the win! VDB Clouds and exponential height fog.
This is beautiful @Metatrox. The foliage, lighting, and vastness of the world is all done incredibly well. I might need to deep dive Halo after taking a look at this Out of curiosity, how long did you spend developing this?
I built the main foreground in about a week or so a few hours day. It sat for a couple months then I added all the distant world as I changed direction. originally I was going to do a Dinosaur scene but shifted towards this.
So overall about 3-4 weeks or so but then it sat for a while because I wanted to render using Path tracing and I knew it would take a couple days probably to render at high samples. A few months later I decided to give RTX/Lumen a shot and see if I could get it close enough to have a render.