Looped - Halo Inspired Cinematic Scene/World

A project I worked on several months ago and then put on the back burner mainly because I knew it would take a few days to render using Path Tracing. However, I re-opened it and did my best to get as much quality as I could out of Ray Tracing/Lumen(still a few tree flickers). Not the highest possible quality but I think came out quite well!

Inspired by Halo a bit. Fully procedural scattering of trees and city areas. Everything in scene is geometry at actual scale. Nanite for the win! VDB Clouds and exponential height fog.

Some stills also available on artstation : ArtStation - Looped - Halo Inspired Cinematic Scene

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This is beautiful @Metatrox. The foliage, lighting, and vastness of the world is all done incredibly well. I might need to deep dive Halo after taking a look at this :slight_smile: Out of curiosity, how long did you spend developing this?

Thanks! Appreciate it.

I built the main foreground in about a week or so a few hours day. It sat for a couple months then I added all the distant world as I changed direction. originally I was going to do a Dinosaur scene but shifted towards this.
So overall about 3-4 weeks or so but then it sat for a while because I wanted to render using Path tracing and I knew it would take a couple days probably to render at high samples. A few months later I decided to give RTX/Lumen a shot and see if I could get it close enough to have a render.