Loop problem only on some media textures

Hello!

I have an ArchViz with different Media Textures that start on click mouse with line trace.

The problem is that some play in a loop, some aren’t even if are all checked correctly to do it. They also work at the same time so I don’t think there are any problems with reproduction. If it helps, all videos have the same format: mp4.

Anyone have any ideas to solve? Thank you in advance!

SOLVED

I added a Set Looping and now it all works.

I don’t understand why it wasn’t enough to check Loop in the Media Player, but the important thing is that works.

This is the blueprint if anyone has the same problem as me:

I know, this is an old topic, but I have additional information about it, and a solution. (therefore I consider it a valid exception to add something to it, since this is the topic that appears in Google when searching for this issue.)

This seems to be caused by the engine not properly counting the playback time anymore, and therefore never reaching the End of the video.

In my case, playback-time was 4999ms, of 5033ms, which broke the engines internal loop function AND my existing workaround.

Slapped 100ms of tolerance on my workaround, now it works again, but the loop provided by 5.3 is still broken. (The above solution didnt work for me for years, but the workaround did.)

Issue:
Left: Playback time, Right: Video length

Workaround:
just open source again if playtime is > video length -100ms. (sadly, this has to be plugged into some kind of Tick or event.