Hello. I noticed that the looping functionality of the engine’s audio capabilities appears to merely loop the sample from start to finish. While this is useful in some instances, there are many other times where this is not ideal. Wav files can store loop data internally within its metadata, and it would be very convenient if there was a way to utilize this. I’ve used middleware like FMOD before and it fully supports this functionality. Is this at all possible in UE4? I’ve looked through the documentation exhaustively and found no such clues. Thanks in advance!