Apparently, this is the fix (move the whole race inside a method, I didn’t know races where aware of their suspending method, I thought they would be aware of their suspending scope only)
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
test_device := class(creative_device):
OnBegin<override>()<suspends> : void =
loop: # Fake loop, will only iterate once
Print("START RACE")
race:
Sleep(1.0)
loop:
LoopPrint()
Print("END RACE") # Prints after 1s
Sleep(Inf)
LoopPrint()<suspends>:void=
race:
Sleep(Inf)
loop:
Sleep(0.4)
Print("LOOPING")