In UE4 , there is an old way to play an specific Camera Shake Sequencer , and check Loop option
this can be an Loop Camera Anim , even if this is only work on Matinee , it’s a solution.
UE5 had remove matinee , I can’t open matinee asset anymore , so how to make an Loop Camera Sequencer ? Why there no loop option anymore ?
(UE5)
Unfortunately I cannot find a way to get the Camera Sequence to loop.
But you can use the Wave Oscillator Camera Shake Pattern in a custom made CameraShakeBase, those can loop indefinitely. And if you want stack multiple effects you can use the Composite Camera Shake Pattern to layer multiple types on top, and each can have different durations.
Thanks, it make me think that only me use a Sequencer Camera Shake to loop. In UE4 , matinee has a lot of features like loopable Camera shake , then in UE4.26 , it’s gone . Finally , in UE5 , Matinee has gone forever , and so does these features … so sad.
If you’re adamant about keeping your curve, you can set post-inifinity to cycle and just drag the end time waaaaaaaay out. Not sure what that does on compute efficiency, and it is inelegant, but it works.