Loop audio from certain point

I have a music track which has a brief intro before the looping part starts. When it loops, I want it to only start from the point where the loop starts. I know WAV files support loop regions and the file in unreal has something called “Cue points - Is loop region (bool)”, but I haven’t found a way to actually utilize it to loop the audio.
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And also, I’d like to mention that I cannot just play 2 sounds one after another and make the 2nd one loop. It has to be a single music file or sound cue played as a singular thing due to technical reasons.

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I think metasounds does this out of the box

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I hoped I could keep it simple, but if there’s no other way, I guess I’ll have to learn metasounds…

It’s one node :smiley:

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Oh wow, that was easier than I thought! Thanks lad! You’re great :heart:

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