I have a music track which has a brief intro before the looping part starts. When it loops, I want it to only start from the point where the loop starts. I know WAV files support loop regions and the file in unreal has something called “Cue points - Is loop region (bool)”, but I haven’t found a way to actually utilize it to loop the audio.
And also, I’d like to mention that I cannot just play 2 sounds one after another and make the 2nd one loop. It has to be a single music file or sound cue played as a singular thing due to technical reasons.