Flexible Camera Manager is a lightweight, highly adaptable camera management system for Unreal Engine.
It supports First-Person, Third-Person, Reverse Camera, Shoulder Switching (Left/Right), as well as Aim and Focus modes—all seamlessly interchangeable at any time.
Whether you're developing a shooter, an RPG, or a cinematic project, this system provides smooth transitions between all camera states with minimal setup.
Key Features:
🎯 Multiple Camera Modes: First-Person, Third-Person, Reverse Camera
↔ Shoulder Switching: Instantly swap between left and right shoulder views
🔍 Aim & Focus Support: Enter aim or focus mode smoothly from any camera state
🔄 Fluid Transitions: Switch freely and seamlessly between all states
👤 Head Rotation Function: Character’s head naturally turns toward the camera’s facing direction
⚡ Lightweight & Efficient: Excellent performance and minimal resource usage
🛠 Easy to Use: Add one component and it’s ready to go
🔌 Easy Integration: Simple to expand and integrate into any project