I know not everyone wants to cover 100% of the userbase, but as I said in my first post “I” for my project would require VXGI to be proficient on both AMD and NVIDIA devices. Using UE4 alone without any sort of GI is heavy enough to exclude quite a large userbase and that’s something as a developer you have to accept, there’s no problems with that, but for the project I’m working on I don’t want to further exclude AMD users on top of that.
Even if people just want it only to mess around with that’s fine by all means there is no reason to exclude the option, but for a lot of people to be able to use it in commercial offerings it needs to be equal across manufacturers. You are going to exclude sales the more stuff you add it’s inevatible, at what point do commercial game developers believe it’s worth it?
No negative thoughts here, end of the day it’s very nice to have but not a necessity.
@ inside
I know who CryTek are :D, I think most of us have worked with CryEngine and played CryTek games. I’m fine for pushing limits as said if the trade off is worth it…