Not sure if you guys caught this during the Build keynote this morning but when showing off a slide for partners who will be bringing software to the platform through UWP, one happened to say “Unreal Engine 4 w/ DX12”. This is awesome and I hope I’m not reading to far into it but with what they showed, it looks like Tim and Epic are now onboard. I’ll try to get a screenshot once the replay of the stream goes up. It seems like regardless even if Epic didn’t support it, running our finished app through their Desktop App Converter would output an app we could potentially use in UWP but more importantly, HoloLens. I do think we’d need a plugin to add the HoloLens specific API’s but if UE4 is adding UWP support, its on like Donkey Kong! All Microsoft needs to do now is get those purchase links out to all the Wave #1 devs
Awesome to see this and glad to see Tim is onboard with UWP (at least from what that slide showed)! Granted, they said there are still “some limitations” so I’m curious what those are. Probably security related, but this is at least a step forward for all the UE4 Devs that are getting onboard with HoloLens! Not too mention this will now give others who don’t have XB1 Dev Kits the ability to now move their application over to the platform from the PC (Preview Program Live Today).
Hope everyone is having a great day!