Hi all. I’m a secondary IT teacher and am about to start a semester-long subject for students who are around 16 years old. Traditionally we have covered hardware, networking, basic programming and game design using Gamemaker, but after discovering the recent changes to Unreal Engine (particularly blueprints) I’m keen to go down this path. Some of the students have not had any experience in computational logic so I have to keep things pretty simple.
My idea is to run 3 components:
- Hardware and networking (putting together PCs, installing Ubuntu, etc)
- Level design (create a first person environment in UE4, no direct interaction)
- Visual programming (using UE4 blueprints to bring their environments to life and create some interactive elements).
I’m also hoping to bring in Oculus Rifts to allow students to step into their environment virtually!
My question is, how feasible do you think this is over 1 semester? Can I expect students to be able to build a basic environment (apartment size space) and develop interaction using blueprints? Any good starting points beyond the Unreal Engine tutorials (which are fantastic)?