Hello everyone !
I’m looking to save combo box value settings on my settings menu and make it visible.
It’s a in game pause menu and settings are Combo box string.
Here a exemple of the different settings.
Thanks for your help ! (maybe a blueprint would help me to understand, i’m new on unreal engine)
Hey @oShifto!
Do you have a widget built for this in-game yet?
If so you can copy that setup and paste it into your settings window widget, and enable the score counter widget with a dummy value so the player can see what it looks like.
If I’m understanding the question correctly, that’s what you’re looking for? It’s hard to put together a blueprint without knowing what someone already has, as it might not work for them.
sorry it’s a bit hard to explain exactly what i’ve done and what i’m looking for ![]()
But i’ve got some combo box if my Settings menu for different settings, and it is working even if the menu is close.
Actually, if the player close menu, visual setting are going back to default value BUT they are register in the game status
What i am looking for is : Player change setting as he wants, the Settings Menu register every change, keep it in memory and save visual change even if the menu is close.
I’ve try to be the most clean as possible in my explication sorry if you dont get it ![]()
I totally understand! You need to make a function on your “In-Game” Widget to pull from those values when you close the settings window, and set them to the “In-game” HUD’s version of the combo counter.
Have you considered using a dispatcher, maybe?
Hi there @oShifto. Hope you’re well!
This topic has been moved from International to Programming & Scripting: Blueprint.
When posting, please review the categories to ensure your topic is posted in the most relevant space.
Thanks and happy developing! ![]()
Oh you think it can work ? I will try make something like that tonight !
I dont know this dispatcher, how should i use it? ![]()
Great, @oShifto!
So as far as dispatchers go, here’s the documentation on that. In fact, this specific page is one I urge EVERY person to memorize, because communication between actors is… well, about as important as it gets! It tends to get accidentally overlooked, however. For now, just skip down to the dispatcher part!
