Looking to make an object float in a set area

I’m looking to make an object appear to float in the air, and I would like it to be able to have a bit of freedom and randomness to it’s float pattern that way it can move around a bit and look more realistic for a floating object, but I would also like it to remain in a set area as it’s supposed to appear to be floating over a pedestal. How would I go about achieving this in blueprint?

(This may be a simple question, but I’m quite new to level design and extremely new to blueprint and unreal.)


Disable gravity for the object and add impulse at random points on the object to make it move around.

Okay, I got the floating working. How would you recommend keeping it in a set area? Just using basic blocking volumes? Or is there a more efficient way?

Yeah, just use blocking volumes.

Nevermind, got it. Thank you very much!