Hello! I’m currently finishing up a small arcade game that I would like to make available in a browser(HTML5). I’m usually very good at figuring it out, but this I’m currently at a loss for.
I have made the game entirely in the Blueprint System and am not familiar with the C++ side of development. Other than that, I don’t have much in terms of information other than I’ve been able to make builds for Windows and the game plays great from an .exe.
If anyone has a direction to point me in, some steps to take, or if I’m just overlooking something, any information is appreciated!
Hi there! I totally forgot about this post. Just wanted to add an update:
I’ve run into some issues with getting a build for HTML5 to work properly.
Here’s a clip where I go through my step-by-step. It’s entirely possible I missed a detail somewhere or just incorrectly installed something. Just hoping a second pair of eyes can help. Thanks in advance!
I re-installed Emscripten 1.22.0 and added a PhysX folder for HTML5 that I was missing (d’oh).
Everything packages properly and I can get everything -but- rendering to work properly in Nightly. To test if the packaging was working properly, I made a new project from one of the blueprint templates and everything ran perfectly in Nightly.
I’m under the impression that it might have to do with some of my textures not being powers of 2, but would that cause the entire game not to render? It’s possible i’m overlooking something again.
Here are the two screen grabs of what is working in the browser