I’m looking for someone to help me bring rigged, key framed assets from Blender into UE4, and then build out the environment. I’d like high quality rendering, using Quixel assets or equivalent. Knowledge of animation over games is much preferred. Potential character work as well. Open to fixed rate per step within the ongoing project. Must be willing to walk me through UE4 (via screen recordings) so I can also work on the project.