Description:
ACL is a Sci-Fi survival FPS-RTS hybrid where the player is put in charge of building a colony on the moon, backed by four other colonists, you must scavenge materials, build powerful defences, command your team and fight to endure the horror below the surface known as the Hive.
From building perimeter fences to heavy siege walls and manned turrets to automated annihilators, you must turn the tide as increasingly powerful enemies emerge through the web of tunnels.
Will your team survive? Will you create a sustainable sanctuary? Will you dare to strike back and end it once and for all?
Includes:
Horde mode
Co-Op/PVP multiplayer
Story mode
Oculus Rift support.
Team Structure:
Leon Priestley (Project lead)
Project Manager, Level Design, Story Writer & Game Designer
Vito Rafiie
Concept Artist
Rohan Spuke-Singh
3D Modeler
Talent Required: Blueprints Scripter (1)
Can use placeholders
Expected to create a crafting system
Experience with Matinee a bonus
UMG Scripter (2)
Can coordinate with teammates
Expected to create; main, sub and selection menus
Experience with basic character customization a bonus
Team Structure: Leon Priestley (Project lead)
Project Manager, Level Design, Story Writer & Game Designer
Vito Rafiie
Concept Artist
Rohan Spuke-Singh
3D Modeler
Larry Hlistoff
3D Modeler
Norbert Ozdoba
C++ Programmer
Mateusz Smykowski
Particle FX and Blueprint Scripter
Adam Block
Sound and Music Designer
Liam Mulryan
Logo and Website Designer
Talent Required: Vehicle Concept Artist (1)
Can draw using multiple angles
Expected to create a near future dropship
Experience with 3D modeling a bonus
UI Designer (2)
Can work with programmer
Expected to make sleek menus and HUDs
Experience with graphic design required
Animator (3)
Can communicate effectively with teammates
Expected to animate 3D models
Experience with preparing animation montages a bonus
Also we’re happy to announce that we are largely out of concept phase and have a first prototype ready!
Team Structure: Leon Priestley (Project lead)
Project Manager, Level Design, Story Writer & Game Designer
Vito Rafiie
Concept Artist
Rohan Spuke-Singh
3D Modeler
**Tomasz *******
C++ Programmer
Mateusz Smykowski
Particle FX and Blueprint Scripter
Adam Block
Sound and Music Designer
So it’s pretty much full steam ahead on this project right now and two positions have opened up
Talent Required:
UI Designer (1)
Can work with programmer
Expected to make sleek menus and HUDs
Experience with graphic design required
C++ Programmer (2)
Can communicate effectively with teammates
Expected to understand what makes a good quality, working game
Experience with SVN Tortoise a bonus