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Responsibilities:
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Implementing, debugging, and optimizing major systems in training applications using Unreal Engine with Blueprints and C++.
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Ability to task engineering team on a day-to-day basis, ensuring best practices, successful task completion, collaboration, and communication.
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Collaborate with the Creative Director and Project Manager on project requirements and execute product vision.
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Serve as a voice of expertise willing to mentor, share, and solve problems with your knowledge of Unreal and game development.